Races of Midnight

The races of MIDNIGHT are many and strange, especially in the time since the Sundering. In the aftermath of that cataclysm, the fey were the first to rise above the rubble, rebuilding civilization and creating masterworks of art, culture, and science. These proud peoples are descended from a common source, the elthedar, or elder fey. Their time of glory passed, however, with the coming of men from across the sea. First the Dorns then the Sarcosans arrived, and humans spread in waves across fertile Eredane, eventually to give birth to a new breed called the Erenlanders. But their time too would pass; as passionate and strong-willed as the races of men were, they withered before the fecund, brutal, and predatory natures of the Shadow’s creations. Now is the time of the odrodor, or in the trader’s tongue, orcs.

All of the races, regardless of their heritage and history, stand to lose much in the face of Izrador’s onslaught. Even some orcs have joined the fight against their former master.

While many of the races may seem familiar, the details of each vary distinctly from those of the same names presented in the core rules. The rules here supersede all racial traits of the similar races from the core rules. Also note that these races are somewhat more powerful than those in the core rules. This does not require the DM to make adjustments to the party’s level or the difficulty of encounters. The characters will often be challenged by NPCs sharing the same racial traits, magic and healing are rarer, and the heroes face difficult odds in a harsh world. Put simply, the characters will need their racial advantages simply to survive. For comparison purposes, however, and when exporting MIDNIGHT races to other settings, the following races all have level adjustments of +1.

Favored Region

The races of Eredane have always lived close to the land, depending on it for their livelihoods and reveling in its beauties. Since the fall of Shadow, that connection has only been strengthened. In these dark times, survival means knowing the land from which

you come and using it as your best weapon and best defense against the forces of Izrador. Each race presented below considers a distinct area of Eredane to be a favored region. Members of the race gain Knowledge (local: favored region) as a class skill, and also gain a +2 racial bonus on Survival checks and Knowledge (nature) checks (assuming they have ranks in that skill) when in their favored region.

Starting Possessions and Languages

Some MIDNIGHT races have the option to begin play with restricted items with which their culture has a strong affinity. Whenever this is the case, the character must still use his starting vp to pay for the item, but does not apply a regional worth modifier to the item and need only pay one-quarter the base cost.

Starting languages, meanwhile, follow a different set of rules.

Humans

Humans

Dwarves

Dwarves

Elves

Elves

Gnomes

Gnomes

Halflings

Halflings

Orcs

Orcs

Halfbreeds

Halfbreeds

Age and Aging in Midnight

The following tables list the starting ages of the various race/class combinations, as well as the aging effects of PC races of MIDNIGHT.

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Random Starting Age

Race Adulthood Barbarian/Rogue Defender/Fighter/Wildlander Channeler

Dwarf

40 years

+4d6

+6d6

+9d6

Dwarrow

40 years

+3d6

+5d6

+7d6

Dworg

20 years

+2d4

+3d6

+4d6

Elf

110 years

+4d6

+6d6

+10d6

Elfling

40 years

+4d6

+6d6

+9d6

Gnome

40 years

+3d6

+5d6

+7d6

Halfling

40 years

+3d6

+5d6

+7d6

Human

15 years

+1d4

+1d6

+2d6

Orc

14 years

+1d4

+1d6

+2d6

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Aging Effects

Race Middle Age Old Venerable Maximum Age

Dwarf

125 years

188 years

250 years

+2d% years

Dwarrow

100 years

150 years

200 years

+2d% years

Dworg

50 years

75 years

100 years

+5d20 years

Elf

175 years

263 years

350 years

+4d% years

Elfling

125 years

188 years

250 years

+3d% years

Gnome

100 years

150 years

200 years

+2d% years

Halfling

100 years

150 years

200 years

+2d% years

Human

35 years

53 years

70 years

+2d20 years

Orc

30 years

45 years

60 years

+2d10 years

Height and Weight

The following table lists the base heights and weights of the PC races of MIDNIGHT. In order to randomly determine a given character’s height or weight, roll the dice given in the Height Modifier column and add that many inches to the character race’s base height. Then roll the dice given in the Weight Modifier column. Multiply the number you rolled on the Height Modifier column to this number and add that many pounds to the character’s weight.

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Random Height and Weight

Race Base Height Height Modifier Base Weight Weight Modifier

Dwarf, man

3'10"

+2d4

140 lb.

x (2d6) lb.

Dwarf, woman

3'8"

+2d4

110 lb.

x (2d6) lb.

Dwarf, Kurgun man

4'0"

+2d4

145 lb.

x (2d6) lb.

Dwarf, Kurgun woman

3'10"

+2d4

115 lb.

x (2d6) lb.

Snow elf, man

4'0"

+2d6

75 lb.

x (1d6) lb.

Snow elf, woman

3'10"

+2d6

70 lb.

x (1d6) lb.

Wood elf, man

4'6"

+2d6

85 lb.

x (1d6) lb.

Wood elf, woman

4'4"

+2d6

80 lb.

x (1d6) lb.

Sea elf, man

4'4"

+2d6

70 lb.

x (1d6) lb.

Sea elf, woman

4'2"

+2d6

65 lb.

x (1d6) lb.

Jungle elf, man

3'8"

+2d6

65 lb.

x (1d6) lb.

Jungle elf, woman

3'6"

+2d6

60 lb.

x (1d6) lb.

Gnome, man

3'0"

+2d4

40 lb.

x 1 lb.

Gnome, woman

2'10"

+2d4

35 lb.

x 1 lb.

Halfling, man

2'6"

+2d4

30 lb.

x 1 lb.

Halfling, woman

2'4"

+2d4

25 lb.

x 1 lb.

Human, Dorn man

5'6"

+2d10

140 lb.

x (2d4) lb.

Human, Dorn woman

5'4"

+2d10

105 lb.

x (2d4) lb.

Human, Sarcosan man

4'10"

+2d10

120 lb.

x (2d4) lb.

Human, Sarcosan woman

4'8"

+2d10

85 lb.

x (2d4) lb.

Human, Erenlander man

5'0"

+2d10

130 lb.

x (2d4) lb.

Human, Erenlander woman

4'10"

+2d10

95 lb.

x (2d4) lb.

Orc, man

5'10"

+2d8

250 lb.

x (2d6) lb.

Orc, woman

5'8"

+2d8

210 lb.

x (2d6) lb.

Dwarrow, man

3'6"

+2d4

50 lb.

x 1 lb.

Dwarrow, woman

3'4"

+2d4

45 lb.

x 1 lb.

Dworg, man

4'6"

+2d10

140 lb.

x (2d4) lb.

Dworg, woman

4'4"

+2d10

120 lb.

x (2d4) lb.

Elfling, man

3'4"

+2d6

50 lb.

x (1d4) lb.

Elfling, woman

3'2"

+2d6

40 lb.

x (1d4) lb.